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 Belphegor Progress

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Sesshōmaru
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PostSubject: Belphegor Progress   Tue Jul 13, 2010 3:04 am

Well I decided that I would code Belphegor first, then maybe squalo or viper, and gola mosca last.
For Belphegor, I have pretty much just coded the base for him, but I have coded some combo's it's just a matter of the player combining them, I will show 2 combo's I found:





Another advantage about being Belphegor is that he conceals his weapons, which give the player and element of surprise which is pretty good form my point of view.
Also Belphegor punch combo requires you to be quite close as shown on the screen.

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Last edited by Luxus on Tue Jul 13, 2010 3:28 pm; edited 1 time in total
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Death
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PostSubject: Re: Belphegor Progress   Tue Jul 13, 2010 3:20 am

wow thats nice, cant wait to see more ^^

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PostSubject: Re: Belphegor Progress   Tue Jul 13, 2010 5:30 am

Awesome
Cant Wait To See The Progress Of Other Characters..

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PostSubject: Re: Belphegor Progress   Tue Jul 13, 2010 3:29 pm

New stuff:



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PostSubject: Re: Belphegor Progress   Tue Jul 13, 2010 6:25 pm

nice also will these knives be used as traps or only as a projectile?
keep up te good work Wink

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PostSubject: Re: Belphegor Progress   Wed Jul 14, 2010 12:30 am

Maybe traps, I am not sure. What did you have in mind for Knife traps anyway, I am open to suggestions?
Also I forgot to mention that the knife itself is a weapon.

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PostSubject: Re: Belphegor Progress   Wed Jul 14, 2010 2:30 am

maybe like he starts with 10 knives he can throw, when they are on the ground and the opponent touches them they will get damage, or when you throw them you hold the butten down and he pulls the knive back to himself ( with the wire). when you run out of the knives you can simply pick it up. If its too hard to code then just forget this idea Razz

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PostSubject: Re: Belphegor Progress   Wed Jul 14, 2010 3:05 am

Well, everyone can pick the knifes up, Bel has an unlimited suply of knifes.
I will try the wire thing though, were he can pull it back while throwing it, but not when it hits the ground.

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PostSubject: Re: Belphegor Progress   Wed Jul 14, 2010 3:12 am

Cool Update...

I Think There Should Be A Skill That Bel Will Put A Wire On His Enemy
And The Knife Will Follow

Or A Trap When The Enemy Pass The Wire He/She Will Get Dmg..

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PostSubject: Re: Belphegor Progress   Wed Jul 14, 2010 4:33 am

I was planning that already Wink

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PostSubject: Re: Belphegor Progress   Wed Jul 14, 2010 7:32 am

nice progress
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PostSubject: Re: Belphegor Progress   Tue Jul 20, 2010 3:01 pm

Locked.
Belphegor is technically completed, just need to add sound.
Belphegor:

http://www.youtube.com/watch?v=FNvdTDaJYy4

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PostSubject: Re: Belphegor Progress   Sat Jul 24, 2010 8:17 am

Hey guys, can you teach me briefly how to do all these?...I have been wanting to learn these since I saw NTSD, and after learning, I might be able to help out, if not, just for entertainment that I will be able to create for myself, so will you guys teach me something about this please?

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PostSubject: Re: Belphegor Progress   Sat Jul 24, 2010 8:28 am

Check up lf-empire.de then go to little fighter 2, then data changer.

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PostSubject: Re: Belphegor Progress   Sat Jul 24, 2010 10:20 pm

Ok, thanks, now trying to make some characters on my own =D

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PostSubject: Re: Belphegor Progress   Tue Jul 27, 2010 4:11 pm

If you can become good enough, you could join khrb.

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PostSubject: Re: Belphegor Progress   Fri Feb 11, 2011 1:55 pm

I guess I could do the same Cool
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